| File | Description | Type | Download |
Security Camera
by Prince_Persia @ ToonMUSH II
| Monitors a certain location and can do one or all of the following: Page you, @Tel the visitor through a certain exit or to another room (that you control or is jump_ok), or record the visit in memory. | Spy Gear |
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Self-sufficient Room Digger
by Hangover
| Allows players to type 'gimme a room' and they will be built a room as long as they haven't already got one. | Building |
View
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Full Security System
by neko
| A somewhat hard to install security system with two levels of security, records of all movement and dialog. | Spy Gear |
View
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Valin +Help System
by Valin@PernMUSH (NC)
| A simple +help system. | Globals |
View
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3who
by Kynn Bartlett
| A 3-column +who global. | Globals |
View
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Universal Teleporter
by Mr.Q
| A teleportation system that saves @tel locations and allows people to @tel to them. | Exploration |
View
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+Check
by Kynn Bartlett
| A +check command which checks an object for SUCC/OSUCC/DROP/ODROP messages. | Globals |
View
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MUSH Compass 3.1
by Kynn Bartlett
| A +compass command which comes with 6 different formats. | Globals |
View
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MUSH Compass Add-ons
by Pandora@Guardians
| These are Compass formats designed to be used with Kynn Bartlett's Mush Compass. It adds the following formats: nesstreet eswstreet swnstreet wnestreet ndeadend sdeadend edeadend wdeadend 1ndoor 1sdoor 1edoor 1wdoor 2nedoor 2nsdoor 2nwdoor 2esdoor 2ewdoor 2swdoor 3nesdoor 3nswdoor 3eswdoor 3newdoor 4door. (This is an add-on to the "MUSH Compass 3.1" global. Download that first.) | Globals |
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+Pairs
by Maxi Rose (Opa@PernMUSH)
| Helps you debug code by going through and showing if any single line of code has mismatched pairs of brackets, etc. | Globals |
View
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Communication Device
by Hangover
| Creates a device that allows you to set up a channel-based communication system on your MUSH. | Chat System |
View
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Myrddin's BBS v4.0.6
by Myrddin
| A global, multi-threaded, rich featured, easy to use bulletin board. | Bulletin Board |
View
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Myrddin's MushCron 1.0.0
by Myrddin
| A soft coded mush utility that triggers whatever mush jobs you want whenever you want. | Task Schedulers |
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TinyMUSH/Rhost Functions For PennMUSH
by Raevnos
| @Functions of some TinyMUSH and/or Rhost functions for use with PennMUSH. | Functions |
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PennMUSH Function Library 1.0
by Raevnos
| The Function Library is a group of objects with a bunch of (Mostly and hopefully) useful ufuns and other softcode. | Functions |
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Calendar
by Raevnos
| Displays a calendar for the current month and month/year combinations. | Globals |
View
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Multi-Vendor
by Raevnos
| A vendor that sells multiple objects. | Vendors |
View
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Chess
by Raevnos
| A chess board which you can @parent to. | Games |
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Grandfather Clock
by Raevnos
| An ASCII grandfather clock. | Clocks |
View
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Block Letters
by Raevnos
| Creates large "block" ASCII letters of a string sent to it. | Fonts |
View
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+Search
by Raevnos
| Checks all objects and exits in the room, as well as the room itself, for an attribute named HIDDEN. If present, it's evaluated as a ufun. | Globals |
View
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Raevnos's @Mail-Compatable BB Sys
by Raevnos
| A bulletin board system which is integrated with the @mail command, so you can send mail to players and boards at the same time. | Bulletin Board |
View
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Variable Exit DS Code
by Raevnos
| Allows you to create a vast area such as a desert or ocean, without using vast amounts of DB numbers. | Dynamic Space |
View
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+CRON System
by Raevnos
| A +cron system for scheduling events at regular intervals. | Task Schedulers |
View
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TBmE4P (T's Brandymail Emulator 4 PennMUSH, aka TMAIL)
by Trispis @ M*U*S*H (Chuc McGuire)
| A mail system imitating BrandyMail, but rewritten entirely. | Mail Systems |
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ToolKit 4.0.4
by Trispis @ M*U*S*H (Chuc McGuire)
| Four large objects packed with utility commands. | Other |
View
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Keran's MUX/MUSH Weather and Time Code Package Frequently Asked Questions
by Keran
| Information on the Keran Weather systems. | Weather Systems |
View
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Keran's Weather System And Time Code 4.0 (TinyMUSH 2.2)
by Keran
| A weather system for TinyMUSH 2.2. | Weather Systems |
View
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Keran's Weather System And Time Code 4.0 (PennMUSH)
by Keran
| A weather system for PennMUSH 1.7.2+. | Weather Systems |
View
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Keran's Weather System And Time Code 4.0 (TinyMUX 1.6, TinyMUSH 3.0)
by Keran
| A weather system for TinyMUX 1.6+ and TinyMUSH 3.0. In order to make this code work with TinyMUSH 3.0, you need to install "Bugfix For Keran's Weather System (TinyMUSH 3.0)" after this is installed. | Weather Systems |
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Bugfix For Keran's Weather System 4.0 (TinyMUSH 3.0)
by Keran
| This patch is needed in order for Keran's Weather System And Time Code (TinyMUX 1.6, TinyMUSH 3.0) to work on TinyMUSH 3.0. | Weather Systems |
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Fixes for Keran's Weather System
by Due Rewards
| Bug fixes for Keran's Weather System. No documentation, use at own risk. | Weather Systems |
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Bugfixes For Keran's Weather System 4.0
by Unknown
| Fixes bugs in Keran's Weather System 4.0. Not sure if this is an official bug fix or not, use at own risk. | Weather Systems |
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+Beep
by Jonathan A. Booth
| A global that beeps a player in an attempt to wake them up (useful when someone idles during Role Playing). | Globals |
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Zilch Game
by Jonathan A. Booth
| A dice game. | Games |
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Friends System
by Jonathan A. Booth
| A system for tracking which of your friends are connected. Comes with help files. | Other |
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Master Book Object
by Jonathan A. Booth
| A master book you can @parent too and make books you can write in. Comes with help files. | Other |
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Othello Game
by Jonathan A. Booth
| An othello game. | Games |
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TinyFugue 'ed', V2.0
by Jonathan A. Booth
| Remembers the last object you edited an attribute on, and lets you type 'ed <attribute>' to edit a new one assuming the object is the last one. | Globals |
View
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Sanctions
by Trispis@M*U*S*H
| An administration tool for handling bad players with sanctions. Same as is used by M*U*S*H. | Punishment |
View
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Scrabble
by Luuk de Waard
| A multi-player scrabble game. | Games |
View
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+Who
by nefara
| Shows name, flags, Conn/Idle and Location, with hiding dark players, and setting unfindable people with the UNFINDABLE flag. The sticky flag reflects who's ic/ooc. | Globals |
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Chess Board
by Demonic
| A two-player chess game with ANSI graphics. | Games |
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Slot Machine
by Demonic
| A slot machine with ANSI graphics. This slot machine uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency. | Games |
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Tic-Tac-Toe
by Unknown
| A two-player tic-tac-toe game. | Games |
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Connect Five
by Unknown
| Connect Five is pretty much like Connect Four with a few major exceptions. 1) You can place anywhere on the board, rather than just at the bottom. 2) After 12 moves, you may not place any new pieces on the board but instead, you must move them to horizontally or vertically adjacent squares. 3) The board is bigger! | Games |
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Boggle
by Unknown
| A multi-player boggle game. | Games |
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Chess
by Unknown
| A two-player chess game with ASCII art. | Games |
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Clothing System
by Pandora@GuardiansMUSH & Shae@GuardiansMUSH
| A clothing system which lets you build and wear outfits, changing your description accordingly. Help files included. | Descriptions |
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Project Status Tracker
by BEM@Granite
| A set of globals for tracking the progress of projects. | Globals |
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Poker Machine
by Demonic
| A poker machine with ANSI graphics. (This poker machine uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency.) | Games |
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Blackjack Table
by Demonic
| A blackjack table with ANSI graphics. (This blackjack table uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency.) | Games |
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Craps Table
by Demonic
| A craps table with ANSI graphics. (This craps table uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency.) | Games |
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Keno
by Demonic
| A keno table with ANSI graphics. (This keno game uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency.) | Games |
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Roulette
by Demonic
| A roulette wheel with ANSI graphics. (This keno game uses a Role Playing MUSH money system, and the &VAR_MONEY has to be changed accordingly. With a little work it could be made to work using the built-in MUSH currency.) | Games |
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Ambiance
by King@TalesMUSH
| This code will allow any room to emit a random set of messages into the room at random intervals. | Globals |
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Gun
by Abraxis@Cajun
| A gun you can conceal, load, unload, fire, and so forth. | Other |
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+Typo
by SatBLDR/Anubus@CCSMUX
| A system for letting players report typos in descriptions. | Globals |
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Simple Globals
by Maxi Rose
| A series of globals, including +pronounce (how to pronounce someone's name, given they've set an attribute), +laston (last time someone was on), +where, +inspect (room inspector for missing attributes and such), and +globals (list of globals). | Globals |
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+Finger
by Maxi Rose
| A very simple (and presumably very old) +finger. | Globals |
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Friendstone
by Mitchell J. Gross
| An object which lets you keep track of your friends, see which of them is on, and page them by friendstone-defined aliases. | Other |
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Airship
by Xero@FinalFantasyMUX
| An airship that can fly low, high, and have different speeds. | Vehicles |
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Shofari's Idle-Purger
by Shofari
| This object allows one to manage the userbase more effectively, by purging inactive players from the database. You can configure how many days a player can be idle. You can also protect certain players (such as feature characters) from being purged. You can also remove a player from the purge queue (if they are on vacation, or other RL committments). | Globals |
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Digital Clock
by Unknown
| A digital clock. | Clocks |
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Basic Vendor
by Anonymous
| A basic vendor which demonstrates how to @parent copies of a product. | Vendors |
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+Where
by Anonymous
| A basic +where command, which accounts for the UNFINDABLE flag, and shows jump_ok dbrefs. | Globals |
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Brandy Mailer 1.4
by Brandy@CrystalMUSH
| A popular softcoded mail system for MUSH 2.2 or later. | Mail Systems |
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Brandy Mailer Functions for 1.3 or 1.4
by Brandy@CrystalMUSH
| A set of optional functions for the Brandy Mail system. | Mail Systems |
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Brandy Mailer 1.4 Bug Fixes
by Greg Kempe
| Fixes several small bugs in Brandy Mailer 1.4. | Mail Systems |
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Brandy Mail 1.4 +filter patch
by Greg Kempe
| The code adds a TO:<player or mail alias> filter. It filters out incoming messages with TO lines exactly matching the filter text. The code also introduces checking for existing filters. | Mail Systems |
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Brandy Mail 1.4 +review patch
by Greg Kempe
| The code adds a HELDBY:<player> keyword for use in +review. It searches for all messages being held by the specified player. | Mail Systems |
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Multiple Signatures for BrandyMail 14
by Greg Kempe
| The code adds support for multiple signatures when sending +mail, as well as maintaining support for the already existing single-signature code. | Mail Systems |
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Movie Projector
by Y&Q Enterprises@8Bit
| This is code to allow you to combine ANSI or FANSI pictures to create movies. Same code as used for the movie T-PAX on 8bitMUSH. | Other |
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NarniaMUSH Weather System
by Edmond aka Tangent@TooMUSH
| A weather system originally used on NarniaMUSH. | Weather Systems |
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Voting Booth
by Demonic
| A global voting system. Options can be set on polls, such as A for yes, B for no, or A for yes, B for maybe, C for no, and so on. | Globals |
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Lastsite Finder
by Luigi@8bit
| A command which allows you to search for players that match a certain site pattern, or match the site of another player (for finding alts). | Globals |
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Police Car
by Unknown
| A police car vehicle, with siren, horn, speed, and other features. | Vehicles |
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Wolf
by Jesse@Armageddon
| Animal vehicle, for riding. Modify for horses and such. | Vehicles |
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+Secure 1.1
by Glenn Crocker, Wizard@TinyCWRU
| It checks objects for common security problems, such as $commands that use user-supplied parameters, INHERIT objects with non-INHERIT parents, unlocked objects, and more. | Globals |
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Polling Object
by Unknown
| A voting booth object, which allows you to poll for more than one yes or no question. | Other |
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Bulletin Board
by Freud @ NowhereMUSH
| This code will create a bulletin board object, which doesn't have to be a global or have powers. | Bulletin Board |
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Shuttle System
by Demonic
| A shuttle system. | Vehicles |
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Bulletin Board
by Hangover
| A bulletin board object with a few simple reading, posting, and deletion commands. | Bulletin Board |
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The Guardians MUSH Online Bulletin System
by Unknown
| A bulletin board system with posting, reading, deletion, and editing commands. | Bulletin Board |
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Annalyn's Bulletin Board
by Annalyn
| A bulletin board which allows you to post and read topics by word/number key. | Bulletin Board |
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Organization Globals
by Demonic
| A series of globals which help you keep track of members of organizations, and sub-organizations. | Globals |
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Global Places And Mutter (PennMUSH 1.6.10)
by Lydia Leong
| Places allow you to speak with a group of people in a virtual room without leaving a room (such as a bar, a table). You can also describe the virtual places. Mutter allows you to whisper messages to another person or people while having portions of your whisper overheard by others in the area. | Dynamic Space |
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Dynamic Space 2.8
by Joshua Bell
| This code lets you set up rectilinear grids of rooms that only exist when needed. This is useful for doing sky areas, oceans, terrain, or even the surfaces of entire planets! | Dynamic Space |
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Dynamic Space Map Module (For Dynamic Space Version 2.8+)
by Unknown
| This code allows you to define vast areas of a Dynamic Space with default names, descs, succs, etc, by the use of a simple-to-create ASCII map. (This code requires Dynamic Space 2.8 code to be installed first, as it is an add-on for it.) | Dynamic Space |
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The Doing Machine
by Hangover
| An object that allows you to switch between several @doing messages. | Other |
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Money System, v1.4
by Tash @ NarniaMUSH, Joshua Bell
| A MUSHcode money system, with commands such as $give, $buy, and $steal. Designed for TinyMUSH 2.0. | Other |
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Globals Help
by Kynn Bartlett
| A global +help system. (To make this work, @create an object called "globals help", and a data object, then give the data object to the globals help object.) | Globals |
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View Code
by Naomi Novik
| Globals which allow you to set 'views' on rooms, people, and objects to provide more detailed descriptions of parts of them or the things they contain without resorting to adding objects to the db. Includes partial name matching, views() global function, and help files. | Globals |
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ToDo Pad v1.3m
by High Overlord at SpaceAceMUSH
| A multiuser ToDo pad, for keeping track of things to do. | Other |
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Task Managing Clock
by Tangent @ TooMUSH
| This clock will trigger objects on the quarter hour, half hour, hour, and once at midnight. (The `clockadd' command accepts anything sent to it, so make sure you only give it DBREFs. Set the T_DAY, T_HOUR, T_HALF, or T_QUARTER attribute(s) on the objects added to the clock with `clockadd'.) | Task Schedulers |
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